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  • Camping Chaos

    A wasp sting leaves Max hopping up and down with the Super Fidgets and he devises a counting game to distract himself.

    $14.95, Hardcover
    Interest ages: 6-10
    Reading level: Grade 1
    Lexile Reading Level: 540L
  • School Trip Squirmies

    Max is on a school trip to an art gallery when he gets a case of the Super Fidgets. Unfortunately, he's stuck with the school bully for a partner, but Max's creativity saves the day.

    Interest ages: 6-10
    Reading level: Grade 1
  • Flu Shot Fidgets

    Quick-thinking Max invents a secret game to try to stay calm at the doctor's office.

    $14.95, Hardcover
    Interest ages: 6-10
    Lexile Reading Level: 580
  • Hyper to the Max

    Flynn invents a game to keep the super fidgets at bay for the day.

    Interest ages: 5-8
    Reading level: Grade 2
  • Hyper to the Max

    Clever Max invents a game to keep his Super Fidgets at bay for the day

    $6.95, Paperback
    Interest ages: 5-8
    Reading level: Grade 2
  • School Trip Squirmies

    Max is on a school trip to an art gallery when he gets a case of the Super Fidgets. Unfortunately, he's stuck with the school bully for a partner, but Max's creativity saves the day.

    $14.95, Hardcover
    Interest ages: 6-10
    Reading level: Grade 1
    Lexile Reading Level: 490L
  • School Trip Squirmies

    Max is on a school trip to an art gallery when he gets a case of the Super Fidgets. Unfortunately, he's stuck with the school bully for a partner, but Max's creativity saves the day.

    $14.95, Hardcover
    Interest ages: 6-10
    Reading level: Grade 1
    Lexile Reading Level: 490L
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