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Camping Chaos
A wasp sting leaves Max hopping up and down with the Super Fidgets and he devises a counting game to distract himself.
$14.95, HardcoverInterest ages: 6-10Reading level: Grade 1Lexile Reading Level: 540LSchool Trip Squirmies
Max is on a school trip to an art gallery when he gets a case of the Super Fidgets. Unfortunately, he's stuck with the school bully for a partner, but Max's creativity saves the day.
Interest ages: 6-10Reading level: Grade 1School Trip Squirmies
Max is on a school trip to an art gallery when he gets a case of the Super Fidgets. Unfortunately, he's stuck with the school bully for a partner, but Max's creativity saves the day.
$14.95, HardcoverInterest ages: 6-10Reading level: Grade 1Lexile Reading Level: 490LBig Game Jitters
The Super Fidgets leave Max jumping up and down during the championship soccer game against the school bully's team.$6.99, PaperbackInterest ages: 6-10Lexile Reading Level: 590Big Game Jitters
The Super Fidgets leave Max jumping up and down during the championship soccer game against the school bully's team.$14.95, HardcoverInterest ages: 6-10Lexile Reading Level: 590Frantic Friend Countdown
Max tries to calm the Super Fidgets by giving himself only five chances to become friends with the new kid in his class.
$14.95, HardcoverInterest ages: 6-10Lexile Reading Level: 580Hyper to the Max
Flynn invents a game to keep the super fidgets at bay for the day.
Interest ages: 5-8Reading level: Grade 2School Trip Squirmies
Max is on a school trip to an art gallery when he gets a case of the Super Fidgets. Unfortunately, he's stuck with the school bully for a partner, but Max's creativity saves the day.
$14.95, HardcoverInterest ages: 6-10Reading level: Grade 1Lexile Reading Level: 490LScroll to Top