
GRAHAM ROSS is an illustrator and designer who has illustrated many books for a wide range of Canadian childrens’ book publishers. He lives in Merrickville, Ontario.
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Camping Chaos
A wasp sting leaves Max hopping up and down with the Super Fidgets and he devises a counting game to distract himself.
$14.95, HardcoverInterest ages: 6-10Reading level: Grade 1School Trip Squirmies
Max is on a school trip to an art gallery when he gets a case of the Super Fidgets. Unfortunately, he's stuck with the school bully for a partner, but Max's creativity saves the day.
Interest ages: 6-10Reading level: Grade 1School Trip Squirmies
Max is on a school trip to an art gallery when he gets a case of the Super Fidgets. Unfortunately, he's stuck with the school bully for a partner, but Max's creativity saves the day.
$14.95, HardcoverInterest ages: 6-10Reading level: Grade 1School Trip Squirmies
Max is on a school trip to an art gallery when he gets a case of the Super Fidgets. Unfortunately, he's stuck with the school bully for a partner, but Max's creativity saves the day.
$14.95, HardcoverInterest ages: 6-10Reading level: Grade 1Flu Shot Fidgets
Quick-thinking Max invents a secret game to try to stay calm at the doctor's office.
$14.95, HardcoverInterest ages: 6-10Lexile Reading Level: 580Hyper to the Max
Flynn invents a game to keep the super fidgets at bay for the day.
Interest ages: 5-8Reading level: Grade 2Hyper to the Max
Clever Max invents a game to keep his Super Fidgets at bay for the day
$14.95, HardcoverInterest ages: 5-8Reading level: Grade 2Scroll to Top